This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. Scirocco16V. Stellaris is a sci-fi grand strategy game set 200 years into the future. Most warfare is settled through space combat. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. 2023-05-14. 8. Most of your damage output is coming from that Torpedo anyways. Related Topics. Winning battles across the stars is about adapting to the enemy's loadout and. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. The nanite fighters are shield penetration 100% & armor penetration 66%, but it's tracking is 0%. I'd personally consider it one of the best weapons for its slot, honestly. Before 3. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. Torpedoes deal with the armour and autocannon deals with shields. ~32. I decided to compare 4 main types of weapon against each other on same ship designs. Vote to kill your fellow Paradoxians! Come and play Werewolf! All player votes are equal, but some are more equal than others~ DeathbyWombat (Team Wombat) on Chemist clan votes. This page was last edited on 15 June 2018, at 07:01. Focus on getting combat computer tech and use swarm. 000 of Autocannon mercs lost to ~45. 8 “Gemini” here ! The galactic council is vast and full of personality! Galactic Paragons expands the Council mechanic, allows leaders you command to amplify your empire's vision, adds additional civics, and much more. Authors description: Amazing Space Battles. By the late-game, military weight can easily be making up 90% of your overall diplomatic weight. Here are the complete notes for Stellaris 3. Stellaris > General Discussions > Topic Details. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. 99/day—nearly four times as much. Some of you may remember these names from old FE buildings in previous version of Stellaris. 3, and we have analyzed the different changes and adjustments. 3. The key is to do mix fleet. If it's pacifistic, I don't see slaves being slaves by force. I build my fleets to have roughly equal amounts of normal corvettes (Autocannon x3, torpedo corvettes (Energy Torp + Autocannon), destroyers (KA + Medium Gauss), Cruisers (Gauss in medium slots, KA in large, Autocannon in small) and BBs (carrier build with. Stellaris 50344 Bug Reports 30674 Suggestions 19064 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. Nanite Autocannon and Flak. I place about 15-20 of each type in my mixed fleets (for a total of 30-40). Weapon ranges play a very big part in ship combat. 392K subscribers in the Stellaris community. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. But then you see the dreaded pop up. Hey all, so my fleet power for several of my fleets where reduced from 5 digits to 1 or 2 digits. Guardians are extremely powerful Spaceborne aliens added in various DLCs. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Gauss Cannons have longer range and can be small, medium or large. Put an Maniac Scientist on Physics, you have a small chance of rolling the Null Void tech. Railgun is starter. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. Line computer looks worse than it is if you don't know the kind of weird way that Stellaris computes to-hit chance (Inaccuracy is an additive - not multiplicative - miss. According to the official Stellaris 3. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. 4. Run Tachyon Lance, 3. Jump to latest Follow Reply. phase distruptors suck big time. My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner) Stellaris 50464 Bug Reports 30846 Suggestions 19142 Tech Support 2893 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 MarKr First Lieutenant I think rail guns do better in this situation. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. When no enemy in desired range, then the ships will attempt to gain range. Their. I'd personally consider it one of the best weapons for its slot, honestly. 9. Minimum range means, that ships cannot fire too close with certain weapons. Autocannon fleet power calculation might be the most important issue to fix currently. lasers are outgunned by plasmas. 6 combat rebalance update. Medium. Masked Ermine. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. login | language. Autocannon house/advanced rules. If you want a nanite deposit for any reasons, select/click on a celestial object and use this command "Effect add_deposit = d_nanites_deposit 1" without quotation mark. If I had a corvette with a picket comp, one autocannon, and two plasma launchers, would it choose to stay at 40 range, leaving the autocannon cold until something came into range? If I had a destroyer with two medium mass drivers and two small disruptors, which range would it choose to go to, 30, 75, or something. Core Cracking. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. In the meantime I found a bug. Costs 900 Engineering; Unlocks Autocannon; Railguns. If L, Kinetic Artillery. 3 autocannon ships would do more damage than regular gauss. ~85. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. 27. It has zero weight and nothing increases it. Is that for RP purposes or would Memorialists be OP when stacked with other genocidal empire features? Stellaris Real-time strategy Strategy video game Gaming. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. What I loved about HW, and what I think is still relevant to Stellaris as a different type of game, are the incidental details. Autocannons are good on corvettes. Maybe it's what is used to help. Nanite Autocannon - A unique version of the Autocannon that is a tier above the Stormfire Autocannon. . 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. ago. In term of Range, Medium Disruptor's 40 > Medium Autocannon's 35. Only has G slot chassis. 6 and some little future nuggets. In the meantime I found a bug. Leaders can have multiple veteran classes via traits but the UI will only display the first one. ago. startledastarte • 7 mo. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. Plasma or Lasers. 4. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. As a fleet 3. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. Wszystko Dyskusje Zrzuty ekranu Prace graficzne Transmisje Wideo Warsztat Aktualności Poradniki Recenzje Stellaris > Dyskusje ogólne > Szczegóły wątku. 000 Fleet power ~32. 6 composition, I advice : Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. quite a few of my ships have a missile or two to lower energy use and give it the ability to at least kinda hit at long range. They have good tracking and the highest DPS of small slot weapons but low range. If S, Gauss Cannon Reply Eisenblume. lasers are outgunned by plasmas. Torpedoes fire slowly, and do extra damage based on how big the target is. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. This. 24 , 24. 3 auto > railgun The first new concept introduced here is "fleet design. Paradox Development Studio, the developers of Stellaris, have realized the respective patch notes in a bid to fix and bring balance to the game. ago. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Data:Technology/tech nanite autocannon. Missiles: long range and high damage, but can be intercepted by point defenses. 3 Stellaris Tech Id List – C to E. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Kinetic Weapons in Stellaris also come in multiple categories. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). Automated Dreadnought question. The autocannon is one of several ship weapons available for militarized spaceships. At 40 repetitions you have increased the damage by 200%. Autocannon. It was last verified for version 3. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. Stormfire Autocannon have 82% accuracy. That’s the only way fleet power will be 100% accurate. 掠夺者帝国. Most warfare is settled through space combat. the tier 3 PD for example has almost the same dps as a stormfire autocannon and higher dps than s-sized gauss cannons or gamma lasers. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Lasers are better at generally doing damage, plasma has a bonus when destroying armour. The other two nanite components the nanite flak battery and nanite repair system scale properly and are better than their basic lower tier version. Flak in particular is the poor man's autocannon, while also being a partial counter to missiles and big middle finger to. 9. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. | VirgiliusM 于8个月前 修改了 此页面。. Mono-cruiser fleets are totally viable. 000 Fleet power Autocannon diplomacy is so stupid. Is it a per-auto cannon penalty or entire mech? ie Blackjack with twin AC/2's, fire left arm only turn 1, does right arm AC/2 get re-fire penalty in turn 2? I would assume that. So the Cruisers could tank with small Plasma + Autocannon. Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. Stellaris. 302 votes, 29 comments. Make them significantly better if we're meant to have a limited quantity. Always make your own if you can help it. 392K subscribers in the Stellaris community. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Again, you may have more less than this. More posts you may like. More Help. Both have bonuses to hull, and your DPS is decent. I certainly remember that being the case, it’s why I stopped playing xenophobes in. advertisement. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). Maybe like 1 third auto cannons and 2 thirds rails, since the autocannons are gonna get real close and the bulk of fleet is gonna be ranging from a distance. 50, vs Gamma lasers at 6. Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. I agree that it would be nice to get more reliable fleet numbers in general, and undervalued weapons does make the autocannon problem worse. )Galactic Paragons Expansion Features. 4 patch. Complex77 • Maintenance Drone • 4 yr. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. Stellaris hotfix 3. Devastator Torpedo / Autocannon Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. So if your wars are with vettes & few destroyers - it will shine. and this effected actual strength, fights that should of been done in seconds slugged on till the enemy where able to whittle down my fleets and destroy them. Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. 1 comment. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. )”. Mid-Late game look at Autocannon + Missile Corvettes and Giga Cannon + 2x Kinetic Artillery + 2x Proton/Neutron Launcher Battleships as your two fleet types. Ditch the Tachyon lance unless you're going up against Prethoryn. I was sad to hear during the stream today that Autocannons wont be changed in 3. I just think the "missile boat" design is better than the "picket ship" or "interceptor. Apart from this, Stellaris patch 3. Highlights include: - Psionic weapons. 6 Orion has released. Incase missed stream here ya go. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Somehow this planet joined the core sector on its own, so. edit: It does seem to have very rare weight according to "techweights phy" command once you have access to tier 2 tech. 837. 2 the first in the 3. The best weapon vrs Armor is Plasma 3. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. This page was last edited on 15 June 2018, at 07:01. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Stellaris Mods Used: Extra Ship Components 3. Content is available under Attribution-ShareAlike 3. Jump to latest Follow Reply. Plasma + autocannons. 99 Armor- 12. Costs 1200 Engineering, Requires studying. Highlights include: - Psionic weapons. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. Toggle signature. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. Enter Undead Hive Dragons, and 100k fleet power in only 30 years. TBH i wonder what's driven the devs to that decision. " In Stellaris there is only ship design and fleet management. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. 外部链接. Mining Drone Lasers are 20/15/-. Stellaris' economy is actually limited by hard upper limits on the size of your stockpiles - so actually loosing ships that act as they early 'raiders' until more significant ships come into circulation is a pretty valid (and decent) strategy. Right, the main reason I tried to stress the distinction is that a new user might get confused, try to set planetary automation and when the mod doesn't work well they may think the mod's automation is pretty bad. Sectors can change depending on systems gained. I place about 15-20 of each type in my mixed fleets (for a total of 30-40). They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. Playing Tall is a very special type of empire. They can be found in special predetermined systems and rival moons in size and. Drag the silhouette of whatever ship type you want to move from one fleet to the other. 26. And it’s very productive. Description. AlphaMod is fallow for 3. they aren't very good for actual damage dealing, though. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. Autocannons are. In the little windows to the left, you should see some silhouettes. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. 0) Number of years since game start is lower than 5 (×2. My main faction says we don't have Free Movement but the only pops in my empire that…Genocidal (and DA) can't be Memorialists. Cruisers let me up my game on missiles. Stellaris. Any tips on what situation/role which weapon class wins out?After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. Honestly, I don't even bother with mass drivers at all. 3; 2; Reactions:Questions-Comments about Flak, PD, and Autocannon from the wiki. Reply reply Home It’s because the numbers can be misleading, as the numbers are inflated. AC also have higher tracking and lower range. While plasma cannons get larger bonuses than autocannons, this is not even close to making up for the lack of damage. Autocannon vs Railgun is more up for debate for S and M. When shields are gone torpedoes should have finished armour too. Flak cannons have actual flak clouds, fighters move as small groups and weave between ships (instead of just circling), projectiles are individual instead of this autocannon's constant "laser" of projectiles that really just looks like a. It’s not so much fun, as it s easy to manage, letting you focus on other things. 8 “Gemini” - when you click Science Ship Automation - we have added the ability to enable or disable the modules. ; About Stellaris Wiki; Mobile view Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. level 1. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. Sectors can change depending on systems gained. TechnologyJob List. However I will use autocannons if somehow its a tier above my current rail/coil guns. Favorite. Large. It lacks the bonus to hull damage lasers have. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. Stellaris Tech Tree. However. Corvette (Interceptor): 2 S Laser, Autocannon Corvette (Torpedo): Torpedo, S Disruptor Destroyer: 2 M Laser, 2 Autocannon Cruiser (Carrier): 2 M Laser, 2 Point Defense, Strike Craft, 2 Autocannon Cruiser (Gunship): 5 M Laser, 2 Autocannon Battleship (Artillery): Tachyon Lance, 4 Neutron Launcher Colossus Project ascension perk. So,my fleet is at 50k fleet power,and most of it is batteships and cruisers with kinetic artillery and neutron launchers,1 titan for the buff with the same tech,some PD and Plasma destroyers and a lot of torpedos and autocannon corvettes,all at the highest tech. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). . Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. EDIT: If I get the Enigmatic Decoder from the Enigmatic. For example, normal missiles deal decent damage against hulls but are vulnerable to point-defense. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. 0 unless otherwise noted. You definitely need something to tank, due to minimum range and firing arc. You'd need a completely absurd number of repeatable techs for that to be viable though (honestly, the year 3000 is probably a low estimate). For example, when you scan the scraps of a battle, you get ~10% towards something you don't have. Content is available under Attribution-ShareAlike 3. Stellaris官方英文wiki;1. The new Science Ship Automation modules are: Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there. All Fast Attack-class ships are manufactured at a special base with a strategic material refinery, so that these ships are 20% faster than other ships. If you tech up missiles, throw an autocannon with em. It was created by user Turanar, and is being kept up. The most correct answer in this thread. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. Total Military Power of Destroyer Fleet: 8800. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. About this time I get. Click however many you want, or the Transfer All button. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. By that time, the crusader slugs a. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. autocannon, plasma and disruptor technology will unlock strike craft with bomber behavior (will go straight for enemy ships). 2. Stellaris Wiki Active Wikis. at which point both options of computer are pretty useless for e. Swarm missles are definetly an answer to PD. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. You have the perfect start. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. They don't do much damage and they dont get any damage bonuses though. We have a new Meta. Autocannons Aside from the poor range, is there a reason to use any other weapon? their DPS advantadge is massive. Yes I'm actually talking about the gun called "autocannon". When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Stellaris Nanite Guide. 000 of disruptor cruisers with the cruisers loosing basically nothing. Look at your unmodified (so before Galactic Community resolution bonuses or Supremacist stance) diplomatic weight from fleet power and multiply by 40, and you'll get the combined fleet power of your entire armada (rounded off to increments of 40). Also for the autocannon fleet you might want to make it a mix ratio of rails too. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. 3. The S slot on NL frigate also happens to be ideal for self. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. Either way its not possible to actually quantify as the average yield or whether it's a unique yield of weaponry. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. 4 Stellaris Tech Id List – F to I. paradoxwikis. 8. 0) Number of years since game start is. Somehow this planet joined the core sector on its own, so. I think rail guns do better in this situation. Basically I have 1 destroyer type to screen my battleships and another for the cruisers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. I've got a smattering of point defense destroyers, but mostly split between kinetics/disruptors and all plasma. Probably has something to do with an L-Cluster outcome, and it's also. Frigates are an advanced version. More information can be found in Stellaris Dev Diary #293. April 22, 2019 Travis Scoundrel 0. Hello stellaris community, I recently started playing stellaris and got better and better over time. Autocannon. If M, Autocannon. Use the Interceptor hull section again and equip it with 2 ripper autocannon (+50% shield damage) or autocannons (use the best one available) and 1 railgun (+50% shield damage) for offense. for comparison Small stormfire autocannon- 19.